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Soft → NewSoft Presto VideoWorks 6.34.00
![]() If you're one of those people who now owns a video camera and needs a real editing solution but doesn't have too much time to spend learning a complicated package, VideoWorks 6.34 is just the solution for you! After a day of filming, you often get home to find that there is a lot of stuff that you really don't want. Maybe you find out that you forgot to turn the camera off and filmed the ground as you were walking around. So what do you do to get rid of this content? One option is to connect your camcorder to the VCR and tape the parts you want. A little tricky, but it gets the job done, right? Well here is an easier and much more efficient way to go about it. Connect your camera to the computer, then select the content you like and load it onto your PC. You will now be able to do much more that just copy the content you want onto another tape. Imagine turning your computer into a multimedia production center. Presto! VideoWorks 6.34 makes dreams possible with powerful editing features that bring the production abilities of Hollywood studios right into your home! Size: 158 Mb Soft → AnCAD MATFOR 4.10.080716
![]() MATFOR® is a set of libraries developed to enhance computation and visualization in different programming environments: C++, Fortran, Visual Basic and Visual C#. Especially designed for scientists and engineers, MATFOR adds to programs with dynamic visualization capabilities, shortens numerical codes and speeds up development process. By adding a few lines of MATFOR codes to your program, you can easily perform real-time animations, or even produce a movie presentation file as you execute your program. Size: 100 Mb Soft → Gnomonology Modeling A Next Gen Weapon Colt 1911
![]() In Modeling a Next-Gen Weapon, Joe Simanello takes us through the modeling and rendering process using his Colt 1911 Next-Gen game model. He begins with a low rez model then sculpts a high-rez version for specific details in the gun barrel and other parts of the weapon. He then moves on to demonstrate how to lay out your UVs for texture painting, how to generate your normal maps and how to trouble shoot common problems with your normal maps. In the final chapter, Joe shows how he adds details to the normal map using Photoshop and Photographic reference. This is an in-depth look at creating an in-game model using Maya and Photoshop and perfect for anyone wanting to learn more about game modeling afor Next-Gen titles. Size: 650 Mb Soft → SideFX Houdini Master v9.5.230
![]() Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation. Size: 149 Mb | 168 Mb |